Showing posts with label aforismi. Show all posts
Showing posts with label aforismi. Show all posts

Thursday, April 30, 2015

Good rules

Ron Edwards writes a lot. Sometimes, amidst heaps and heaps of words, he comes up with the best, most straightforward statements of role-playing truths. Here's one:
That by the way is a lesson my fellow role-players seem reluctant to grasp: that good rules are not there to prevent bad play but to enable good play, and that sometimes, the decisions of the moment may not be all that great – just as in any art form […]
(from this post about superpowers in Champions 1st-3rd edition, in Ron's Doctor Xaos comics madness blog.)

Well put! I'm quoting this because I think it's hugely important:

Good rules are not there to prevent bad play but to enable good play.

Indeed.

And my own experience agrees with Ron's here: far too often, "role-players" don't seem to get this point, and trite arguments about how you can "fix" a game/behavior/player by keeping them in check with rules come up over and over and over. F'rex, by far the most common piece of feedback you get from playtesters is: "Hey, I noticed that one (not me!) could possibly ruin the game by doing this and that, and the rules-as-written won't stop them from doing so." Except that's not what I design rule-sets for (and not only 'cause, frankly, no rules tome will ever be thick enough to list all the "don't"s for a role-playing game)…

Remember: the purpose of good rules it to enable good play.

Monday, August 23, 2010

Thought of the day

As of 2010, for the scholar or the curious in roleplaying games and roleplaying game design there are no public libraries, no university libraries, no museums — just private collections to rely on.

Friday, June 11, 2010

Aforisma del giorno

Il roleplaying game design è una forma d'arte la quale consiste, essenzialmente, nel porre domande di ordine cosmico e generale in forme e modi tali che esse possano ciascuna trovare le proprie risposte soggettive e particolari.