Showing posts with label Do. Show all posts
Showing posts with label Do. Show all posts

Friday, August 9, 2013

Another Sea Dracula thought: ready-made names

Starting a game of Sea Dracula and hard pressed to come up with a name for your lawyer? Need a witness or three in a pinch? Then look no further than the list of code names for Ubuntu releases! I mean, come on:
  • Breezy Badger
  • Dapper Drake
  • Edgy Eft
  • Feisty Fawn
  • Gutsy Gibbon
  • Hardy Heron
  • Hoary Hedgehog
  • Intrepid Ibex
  • Jaunty Jackalope
  • Karmic Koala
  • Lucid Lynx
  • Maverick Meerkat
  • Natty Narwhal
  • Oneiric Ocelot
  • Precise Pangolin
  • Quantal Quetzal
  • Raring Ringtail
  • Saucy Salamander
  • Warty Warthog
Duchamp would be proud. Pro-tip: these names also work fine as character concepts for Dō: Pilgrims of the Flying Temple. "Pilgrim Lucid Lynx helps people by moving swiftly and stealthily through woodlands, but gets into trouble because she's unable to deceive herself or others into believing comforting lies."

Saturday, October 13, 2012

20 ottobre: evento di gioco di ruolo per ragazze e ragazzi fino a 18 anni

Le storie sono di tutti! Giochi di ruolo per creare e raccontare

Descrizione evento

Verranno presentate diverse tipologie di gioco di ruolo, destinate a due diverse fasce d'età: anni 11-14 e anni 15-18. I facilitatori guideranno i ragazzi a creare storie appartenenti a generi diversi (dalle gesta di re Artù, al fantasy e alla fantascienza) attraverso l'esperienza del gioco. I giochi selezionati mirano a appassionare al gusto della narrazione non come lettori passivi ma come protagonisti attivi, favorendo un'atmosfera di gruppo dove il contributo di ciascuno è fondamentale. La biblioteca effettuerà in contemporanea un'apertura straordinaria proponendo percorsi di lettura attinenti ai giochi proposti. Per partecipare ai giochi sarà necessaria la prenotazione.
  • Le favole di Camelot (metodo di Sami Koponen e Eero Tuovinen/presentato da Raffaele Manzo)
  • Non cedere al sonno (metodo di Fred Hicks/presentato da Barbara Fini)
  • Dō: i pellegrini del Tempio Volante (metodo di Daniel Solis/presentato da Antonio Caciolli)
  • Shock: fantascienza sociale (metodo di Joshua A.C. Newman/presentato da Simone Lombardo)
  • 1001 Notte (metodo di Meguey Baker/presentato da Matteo Turini)

Dove

Biblioteca comunale
Via degli Alberti, 11
Signa, FI

Calendario

- il 20/10/2012 ore 10.00 a 13.00
- il 20/10/2012 ore 15.00 a 19.00

Note

a cura di Barbara Fini e Raffaele Manzo

Accessibilità

accessibile ai disabili

Evento rivolto a

bambini e ragazzi (età 11-18 anni)

Partecipazione

Su prenotazione

Per informazioni

Biblioteca comunale
Via degli Alberti, 11
Signa , FI
Tel. 055875700
Fax. 055875930
Web. http://www.comune.signa.fi.it
email. biblioteca@comune.signa.fi.it

Wednesday, September 26, 2012

A telegraphic wrap-up for August and, well, most of Semptember


I’m experiencing one of those too-busy-to-even-update-my-blog phases – so much for the regular monthly wrap-up posts! I’m still having a gaming life, though. Thus I’m going to concisely, telegraphically go through the last games I played, as a place-holder and summary, while fully intentioned to write in-depth reports of the most interesting ones sometime in the near future. In case you’re interested in hearing about something in particular, ask: I’ll try to oblige requests as soon as possible before writing about any other games.

— § —

As I mentioned already, early in August I was able to play a full game of Swords Without Masters – City of Fire and Coin. It was a three-players game (as opposed to the recommended four) played over two sessions in a private house, and I’m much obliged to Epidiah “Eppy” Ravachol for providing me with the necessary rule variants in the first place. In fact, I should probably be writing an AP report for Eppy’s benefit right now, as long as I can remember a thing, rather than be blogging like this. Let’s just say that I’m going to grab the finished book as fast as I can as soon as it’s out, but also that one of the reasons I want the book so badly is that I’m looking for those game-teaching methods other than City of Fire and Coin it’s supposed to include.

— § —

Other August games included a single playtesting/playstorming session for I reietti di Eden (which confirmed it can’t currently be played as a single-session game), a short but juicy game of Ben Lehman’s The Drifter’s Escape (boasting an unusual combination of features: it was both a demonstration of a sort, to a new player with very little previous role-playing experience, and a sequel from an old game with a much-beloved main character), and, unusually, just a few scenes of two-players Remember Tomorrow (to finish off an episode).

— § —

On September 1st and 2nd I attended GnoccoCon in Reggio Emilia. It was as good a convention as always, a few minor quibbles with food logistics nonwithstanding: the record attendance this installment achieved (75 people or more!) obviously taxed the existing structures and routines past their limit, but hopefully the organizers are going to pay this a thought and bring a measure of change to next year’s edition (which I’m anticipating already).
I ran a game of Meguey Baker’s Psi*Run (which proved very convention-friendly, as expected), a round of Ben Lehman’s Clover (as cute as expected, more bittersweet than expected) and the one-full-length-timeslot Fables of Camelot mini-campaign I was hoping for (though we didn’t actually make it to endgame in time), plus I was finally able to try out Daniel Solis’s Dō: Pilgrims of the Flying Temple (lots of potential). It was a good two days indeed.

— § —

There was, then, a bit of a role-playing hiatus. But last weekend me and Barbara got back to Remember Tomorrow again to start a new episode, which already expanded our fictional world with some totally unexpected content while reincorporating favorite characters of old.