Foreword:
I have recovered some old files while tidying up my hard drives,
stuff from the old days when I was into Dungeons & Dragons 3rd
Edition. What follows is an article I originally meant to submit to
Dragon magazine (when it was still a print magazine!) detailing new
weapons for D&D3/d20 System. Ehi, somebody still plays that
stuff! I guess this works alright with Pathfinder or with any D&D
variant which has “monks” as a class. The statistics given are
for “3.5” rules – for “3.0” rules just ignore the “Dmg
(S)” column and instead assign each weapon a size. I’m sure you
can easily adapt the table to whatever version of D&D you’re
using. These weapons were never playtested (but, if you want my
opinion, most such material released in magazines wasn’t, either).
New Weapons for Monks
All
of the weapons described in this article are exotic weapons,
requiring a character to acquire the appropriate Exotic Weapon
Proficiency feat or suffer a -4 penalty on attack rolls. Besides, all
of these weapons are considered “special
monk weapons”, but only in the hands of a proficient character:
thus, a monk character wielding any of these weapons and being
proficient with it can use it as part of a flurry of blows.
Hollow
staff: A 5’ long staff fashioned from bamboo wood, very stout
despite being hollow inside and thus lighter in weight compared than
a common quarterstaff. Like the quarterstaff, you can wield it as a
double weapon. Alternatively, and unlike the quarterstaff, being so
light you can grip it very close to its end and brandish it like a
long club: in this case it counts as a reach weapon and you can
strike at opponents 10 feet away with it, but you can’t use it
against adjacent foes. Switching from wielding the hollow staff as a
double weapon to wielding it as a reach weapon, or vice-versa, takes
a “draw weapon” action for any character but a proficient monk; a
monk proficient in the hollow staff can instead make the switch as a
free action.
[Note:
if you’re using my variant weapons rules from this other article,
you could treat the hollow staff as a variant quarterstaff, instead
of a separate exotic weapon (the only effective difference being that
a nonproficient user could still pick up a hollow staff and use it as
it was a standard quarterstaff).]
Hornet
knife: A small, triangle-shaped
throwing dagger, resembling an oversized shuriken. Since
it is not designed for melee, you are always treated as nonproficient
with it if you use a hornet knife as a melee weapon.
Although they are thrown weapons, hornet
knives are treated as ammunition for the purposes of drawing them,
crafting masterwork or otherwise special versions of them and what
happens to them after they are thrown.
Serpentspire
sword: This sword resembles a straight-edged rapier with the long
handle and cross-shaped hilt of a bastard sword. Its very flexible
blade twists and waves almost like a snake, hence its name. It is a
favoured weapon of certain master swordsmen from distant lands who
employ an exotic, flamboyant style of swordplay: they juggle the
sword from their left to their right as they duel and occasionally
they grip it with both hands. You can use the Weapon Finesse feat to
apply your Dexterity modifier instead of your Strength modifier to
attack rolls with a serpentspire sword sized for you, even though it
isn’t a light weapon. In order to attack with a serpentspire sword
as part of a flurry of blows, a monk must be wielding only one such
weapon and have her other hand free.
Tonfa:
These L-shaped, stout wooden sticks are often used in pairs and make
for an effective parrying weapon. One wields them by gripping the
shorter, thinner bar in the palm and keeping the longer, thicker bar
parallel to the forearm: thus one performs parries with the protected
forearm in the style of an unarmed fighter, but rotates the weapon
forward to strike with it as a club. A proficient character wielding
paired tonfas gains a +1 shield bonus to AC when fighting
defensively, taking a total defense action or employing the Combat
Expertise feat.
Unbalanced
axe: There once was a martial artist of unsurpassed mastery, but
possessing little muscle strength in his arms, who sought out a
weapon which would substitute the former for the latter. He designed
an oddly bent axe, no larger than a typical handaxe but considerably
heavier, meant to be swinged around in circular motions at high
speed, then driving its mass with a skilled flick of the wrist as it
drops. So unwieldy is the unbalanced axe that it always imposes a -1
penalty on attack rolls. Besides, a monk can only use unbalanced axe
attacks in a flurry of blows if he wields two such weapons and makes
all of his attacks with those (mixing no unarmed strikes in the
routine). Despite being considered a “light weapon” for most
purposes, the unbalanced axe can’t be used in a grapple.
New exotic weapons
|
Cost |
Dmg
(S)
|
Dmg
(M)
|
Critical
|
Range
Increment
|
Weight
|
Type
|
Light Melee Weapons |
|||||||
Tonfa
|
2 gp
|
1d4
|
1d6
|
x2
|
—
|
2 lb.
|
Bludgeoning
|
Unbalanced axe
|
25 gp
|
1d6
|
1d8
|
x3
|
—
|
5 lb.
|
Slashing
|
One-Handed Melee Weapons |
|||||||
Serpentspire sword
|
40 gp
|
1d4
|
1d6
|
18–20/x2
|
—
|
2 lb.
|
Piercing or slashing
|
Two-Handed Melee Weapons |
|||||||
Hollow staff (as
a double weapon)
|
15 gp
|
1d4/1d4
|
1d6/1d6
|
x2
|
—
|
2 lb.
|
Bludgeoning
|
or hollow staff (as
a reach weapon)
|
1d4
|
1d6
|
x2
|
||||
Ranged Weapons |
|||||||
Hornet knives (5)
|
2 gp
|
1d3
|
1d4
|
x2
|
10 ft.
|
2 lb.
|
Piercing
|