"Amazon, amazon, queen, lust, chains."
You know what's the best thing about the Ronnies? There is no fixed number of winners, meaning I can really root for everybody else's great submissions while still harboring hope for mine. How's that for a refreshing change of pace? Thus, here I am, having a late night beer* and reading through my non-opponent's games for the current round (Ron said he won't be ready to announce results until maybe Monday, btw, and it sucks because I'm dying to know).
So, last Saturday afternoon I was in a car, coming home from a party (I mean, the party was on Friday night, but pretty far away from where I live), talking about the Ronnies with friends, and of course we went through the obligatory: «let's pick Amazon + chains and make a game about a bookstore franchise.» I'm super-glad Dan Maruschak did it — or at least it's a game set in a shop of a chain — because it would have been a super-sad Amazon Queen Lust Chains Ronnies if nobody did.
I had a blast reading Her Son, by Jackson Tegu, with its peculiar, objectivity-be-damned style of writing, the heavy-handed but still pleasurable metaphor, the whole children-are-naturally-adept-at-augmented-reality thing, plus again the goddamn writing style when it turns all "here's me staring at a screen and wondering what to write and I'm eating a sandwich right now". I now ♥ Jackson Tegu.
Eric Boyd's Queen of Thorns and Andreas Eriksson's Tales of Lust, both, I didn't at all dig the premise — or, rather, the elevator pitch — of, but after a read they both look like fun, much more than I expected. Ben Lehman's Homage to Ninshubar, au contraire, I was all fired-up by reading the pitch, but then what? Looks like Ben's being sort of sloppy and just putting together a Poison'd hack to play Steal Away Jordan with (and doing the gender-thing instead of the race-thing is great and all, but SAJ already does the gender-thing a lot, too). But then, you know what? I guess if you're Ben Lehman it's OK to be lazy sometimes.
Those are the ones I read, up to now, except before reading those I started with Elizabeth Shoemaker Sampat's Camwhores — I mean, of course I started there!
So, here's a story some of you may already know…
I always have my head full of half-formed game ideas, that's just me. 99% of those die out before they're even born, usually because they aren't interesting enough ideas, but sometimes it's because I don't really have what it takes to give birth to those games (yet!).
So, last year I was at InterNosCon, and Ron Edwards held this laid-back and cozy game design workshop there. He asked each participant for a single game-idea they were looking to develop, and I deliberately answered with the most outrageous one I had going through my head at the moment, which had occurred me a few weeks earlier: a game about women (the PCs) sharing naked pictures of themselves with the wider Internet. Why do they do this? That's what we want to know. And I was thinking of phenomena such as the so-called "goddesses" of 2chan.
People at the workshop, including Ron, seemed to like the idea. Tobias Wrigstad was also there, and he appeared to light up at the first mention of my idea, like it was the only game discussed which was worthy of his attention. He even suggested me a working title for the game: Amateur. Then we got dragged into a discussion about pushing or not pushing players out of their personal "comfort zone" and stuff, and I mistakenly thought I was beginning to understand Tobias — which I wasn't, and still had to go a long way. In fact, when we met again just a couple months ago, Tobias asked me about that one game…
But I never went on to design Amateur for real, and now I know why: I was and still am totally clueless about the very IRL phenomenon attracting my attention, which I only partake of as a passive consumer, many degrees disconnected from the actual people who are doing this.
Enter Elizabeth Shomaker Sampat, with a game about webcam girls! It's in many ways almost the game I wish I was able to design, and even if it wasn't I'd dig it awesomely just because it's "like Czege's Nicotine Girls but a little closer to me", in the sense that I've got (a few) real life reference points I can append the game to and exploit to more completely relate with it, whereas for Nicotine Girls I've only got movies and stuff (or maybe I'd have to retool it in such a way that it references the reality of my own country).
It's of course not the same game I sort-of-had in my head, mind you! For one, it's about cams, that is, real-time streaming videos, instead of photographs, and this isn't trivial at all: webcam girls engage their marks in interactive dialog, which makes the whole experience way less anonymous (it's closer to sexting or cybering, with your image also exposed) - and this is to Elizabeth an opportunity to deliver a much more nuanced and engaging set of encounter-resolution mechanics than what I could have ever hoped for hypothetical Amateur. On the other hand, cam-whoring is basically a form of prostitution, so no mystery about the PC's motives here: they're doing this for money.
On a related note: I had absolutely no idea that Amazon wishlists are used that way! Brilliant, I admit. And that's probably why I was unable to "see" this one subject in the list of keywords myself, dammit! How cool would it have been to have two games about this topic in a round of the Ronnies? Man…!
Well, I was just kidding there. I'm actually glad it was Elizabeth to make this game and not me. Not just because she's a woman — like I should fear being called a sexist for making (I, a male!) a game about objectified female bodies, etc. — but much more importantly because she met webcam girls firsthand: she talked to them, she's friends with them. Follow me? She's got an understanding of the topic. I haven't. I'm hooked by the subject exactly because I'd like to understand better.
But that's only half the exciting story… Stay tuned and be back in a few days for the truth about the secret mind-link between Elizabeth and me. I kid you not! (Well, maybe).
··· END OF PART 1 ··· CLICK FOR PART 2 ···
* = Castello Rossa, an Italian bock, or strong lager. For those two-three guys out there who are into beers.
venerdì 8 aprile 2011
Secret mind-link discovered! Girls get naked on the Internet!
Etichette:
Camwhores,
competizioni di game design,
English,
getting all serious about naked girls,
I'm totally not stalking Elizabeth,
Ron Edwards,
Ronnies,
secret mindlink,
The Shackled Self,
Tobias Wrigstad
| Tu che ne dici? |
Iscriviti a:
Commenti sul post (Atom)
L'Orgasmo Cerebrale per argomento
1001 Notte
a self-styled otaku I used to be
actually a delayed reply to my good friend Tazio
Aeonaut
aforismi
Anima Prime
Annalise
Apocalypse World
Archipelago
arte
audaci analogie
Awen
Bayonetta
Ben Lehman
Blowback
Braunstein
Camwhores
carnevale
collaborazione proficua
colletta
come coniugare l'etica con il pane
competizioni di game design
convention
copyleft
cose di cui non vado fiero
cose di cui vado fiero eccome
Creative Commons
crowd-funding
crunchy bits
d'amore e di morale e di poetica
divagazioni tangenziali
downloads
Dubbio
ebbene sì sono proprio io nella foto
Edgar Allan Poe rocks
English
EtrusCon
gallery
Game Chef 2009
game design
getting all serious about naked girls
Gli stranieri che comparvero al tramonto
hippier than thou
I reietti di Eden
I'm oh-so-clever and metagamey
I'm totally not stalking Elizabeth
il gdr in Italia
immagini la cui attinenza al testo è quantomeno aperta a interpretazioni
immagini per una volta attinenti al testo
immagini sempre meno attinenti al testo
In a Wicked Age
informatica
internet
Intrigue onboard the Fleur-de-lis
It's Complicated
jeepform
Jesse Burneko
l'immedesimazione che cos'è?
la dolce consolazione del bere
la vita reale e la morte reale
le cose si fanno politiche
Levi Kornelsen
live
Lo Spirito del Secolo
maniere di trascorrere una notte di solitudine
marketing
meta-blogging
Montsegur 1244
Nera è la notte
non a tema ludico
Old-school what?
organismi non più viventi
organismi viventi
orientalismo gratuito
Pathos
picture unrelated
playtesting
Poison'd
Polaris
pubblico dominio
Pulp super-heroes of WWII
QFT
rant-o-rama
ricette
rock 'n roll 'n philosophy
Ron Edwards
Ronnies
secret mindlink
Society of Dreamers
sogni
Solar System
space western
Sporchi Segreti
stagionalità
teoria pura
the Dream shattered
the indie gaming community
The Shackled Self
They Became Flesh
those wacky nazis
Tobias Wrigstad
traduzioni
tè e caffè
versi miei
videogiochi
Vincent Baker
Yang Maolin


0 commenti:
Posta un commento