The good:
- Both Nicola and Lorenzo said they enjoyed the game.
- The fundamental concept of the game is indeed viable.
- The basic structure of it appears to hold water (ah-ah!).
- The game sort of automatically generates actual play reports. I didn't think of it, so kudos to Nicola for pointing this out.
- Intelligent apes with jedi swords. No kidding. And ancient table forks.
The bad:
- Too long! I was aiming for 3 hrs or less, but hadn't we improptu cut it short by arbitrarily removing a round of Charts from Open Sea mid-game, it would have lasted 4 hrs or more.
- Too exhausting! My brain still haches from the effort of keeping all the pieces of information together. Two hours and a half into the game, I had an expression of pain on my face and was longing for it to end... I was almost crying for sweet, sweet release! (Luckily, my friends disagree with me, or so they say. Is this a game for murder mistery enthusiasts, maybe?)
- My math sucks! All of the dice rolls were piece-of-cake, with base numbers no lower than twice the target numbers. Not a single player marked any Xs on his character sheet in the whole game.
- Too much writing, and too much time spent writing. The worst is, I still can't think of a workaround.
- There are a few grey areas in the mechanics, in dire need of clarification or - you know - to actually be designed. No big deal: this is what playtesting is for.
Things I'm probably going to change in the next playtest run (and I suggest you consider in case you do attempt to play the game):
- Each player only prepares 3 "Charts" (one per type, period). You still discard one per type before starting the game, so you're going to have a total of 6 in play (instead of 9).
- The Tangle Rating only increases by 1 per 4 scenes played (as opposed to 3). It does not further increase with Acts concluding (which was a mess anyway): just count scenes.
Also, a very special and heartfelt thank goes to the overwhelmingly awesome Dan Maruschak, who took the time to wade through the linguistic horror of my draft and provide precious editing suggestions. A native-English-speaker editor! I still can hardly believe so much kindness exists in the world, but here's proof it does.
I will integrate Dan's corrections in the next draft (be it an Alpha.2 or a Beta version), together with any substantial changes emerging from playtests.
Thanks again, Nicola, Lorenzo and Dan!
Ciao Rafu!
ReplyDeleteA quanto pare anche il tuo playtest procede, eh? Mi fa piacere!
Ah, se ti va ogni tanto passa a trovarmi su http://chiseledgear.blogspot.com/
A presto!